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Designer Notes 73: Liz England

Designer Notes

CHAPTER

How to Make a Good Map

A lot of the things that I obviously learned were like intentional choices that a player could make using level design as like the mechanism for choice. So it's like go fast. And a lot of stuff was bad. A lot of everyone else's stuff was bad, and that was fine. Right? Did you come to enjoy this? Yeah. Like, took a genre, like, do these process? I still don't play these games, but I have a much better appreciation for them.

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