
What Type of Gamer Are You?
Eat Your Crust
How to Be a Successful Game Designer
I think a really cool thing to see your player do is when you give players tools, but you don't explicitly tell them how to use those tools. I like that's pretty satisfying for the player too, to be like, oh shit, I figured it out. My least favorite part of game development was being the person that says no. It made me feel a bit sad, but we had to do it.
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