Free to play and everything that comes along with it really seems to be the key here for mobile gaming. Free to play has been a popular business model since the 90s, games like Runescape developed by a company called Jagex based in England. It became much more of a mass market consumer phenomenon in Asia. But I think where it really took off in the West and in particular in the United States was Facebook canvas back just prior to smartphone age 2007 ish.

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