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How to Make a Game Worth Telling
I feel like I've, as it goes on, usually what happens with projects that of this magnitude is you work on them for a long time and you start to question whether or not it's even worth making. The more I work on it, the more I feel like it's a story worth telling and a game worth making. But replaying earthbound has kind of put me in touch with why I liked games as a kid. Sometimes because I'm working on a very narrative heavy game, IKind of, and that's something that's like, detectivey and about talking to people and investigating and kind of looking for clues. And yeah, it's kind of cool. It's