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Story: DOOMed to Fail

CoRecursive: Coding Stories

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How to Make a Game on the 3DO Operating System

The first game Becky ported to the 3DO was a personal favorite of mine. Wolfenstein ran at 30 frames per second and it was like perfect for the platform. Battlechests, Siberia, Casper, Shadowin, Kingdom of the Far Reaches. I mean, there's games I even have forgetting that I did on the 3DO. Out of this world, we took all the backgrounds, sent them to an animation studio who does backgrounds for cartoons and then they drew paintings of each background. That is what was used in the video game.

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