Games accessibility has been a ridi something i ges advocacy, an interest in that games accessibility space for perhaps the last five years. Through advocacy work from usurresearches and other accessibility advocates, a lot of big games an nel building in accessibility settings into the game. So if you have low vision or mobility issues, or you're hard of hearing, their games will now many big games,. like the last of us two, which came up last year, have all the settings required so that you can still enjoy the game in the way the designers intended. Of se that journey has been difficult because games do have friction and challenge as part of it. I love thinking about how

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