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933: Hackweek Overview - What Is It, What Did We Build

Syntax - Tasty Web Development Treats

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From Code to Console: Crafting Retro Games

This chapter explores the journey of developing a Sega Genesis game, focusing on the shift from assembly language to a user-friendly C coding environment via SGDK. The speakers share their experiences with graphics implementation, game engine creation, and the challenges of memory and color limits. Additionally, they discuss innovative tools like LDTK for level design and the exciting prospect of connecting vintage consoles to the internet.

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