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#267: Top 10 Revisited & "Golden Age"

So Very Wrong About Games

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Judgment Eternal Champions

Jockeying for position was great, but a lot of the time you didn't have to jockeying. Victory conditions had played more into that aspect and or there'd been an increased sense of deadliness with respect to combat. Heroes were unusually beefy - it would take usually like four or five attacks to bring them down in some cases. The souls here were just limitedly modified 2d6 throws.

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