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Can A Game Be Good When It Makes You Feel Bad?

Triple Click

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Game, a Game Can Succeed Artistically While Making the Player Feel Bad for Participating

Jason: The whole thing feels like this sort of crucible or like a fulcrum that's heading toward this one moment. And even if you don't agree, like it is still effective in bringing that to that moment. In the sequel, it's just a much more complicated and challenging and kind of all over the place story. I think game can definitely succeed artistically while making the player feel bad for participating.

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