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#22: Building Strong Artistic Habits with Mathias Zamecki

The Andrew Price Podcast

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How to Be a Successful 3D Concept Artist

When you were working in this indie game studio, you were doing the 3D parts of it. And would you say today you're primarily a 2D concept? No? Okay, wrong. I would. Yeah, it's like the Hybrid hybrid approach. Tell me the hybrid approach today. What is your workflow today? Like when you've got a new project, could you walk me through what what tools do you use? Back back then I was using Cinema 4D, even earlier Moto, even earlier Blender. All right. You've touched everything. So sorry, so sorry, so we'll get to that later.

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