30min chapter

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DF Direct Weekly #164: FSR3 Console Frame-Gen Tested! Hellblade 2 Reaction, IGN Buys Gamer Network

Digital Foundry Direct Weekly

CHAPTER

Exploring Frame Rate Limiters and Future Compatibility in Gaming

The chapter delves into the absence of a frame rate limiter in a popular PC game, debating the necessity of an arbitrary frame rate cap for smoother gameplay experiences. It discusses technical aspects of frame rate customization, challenges in implementing such features in Windows, and future compatibility considerations in consoles. The conversation also covers the trend of targeting 60fps in modern games, advancements in gaming technology like VRR and HDMI 2.1, and potential utilization of Unreal Engine 5 features in upcoming games.

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