
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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The Limits of Indie Games
I feel like I'm actually fairly conservative in that regard where with spelunky classic you know I it was just made in game maker I release it as freeware and had even like a public beta just a few months after I started working on it. And so, I think a lot of it is is just yeah limited by by your ability and by. how much you think the game is sort of going to appeal to a wide variety of people. Sure. In a way it it in some sense that feels sort of sad because it's like oh well you know this is this is art this is something personal and to kind of let the quote unquote market dictate how much love I put
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