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#13: 51st State Master Set and Kickstarter Exclusives

So Very Wrong About Games

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Exploring Game Mechanics and Design in Board Games

The chapter delves into various board games, critiquing titles like Incognito and Charterstone for their gameplay mechanics and design flaws. It discusses legacy games, Stonemaier's marketing strategies, and the importance of engaging players early on. The chapter also touches on reviews of Barony, Barony Sorcery expansion, and Rising Sun, examining aspects like negotiation dynamics, expansion impacts, and end game experiences.

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