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Zelda: Breath of the Wild, Six Years Later

Triple Click

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The Future of Puzzle Solving in Zelda

There's four different things you could use at any given time in Breath of the Wild. The dungeons aren't designed around any one of them, so you're not doing that kind of graduated puzzle like complexity. And then thinking about Tears of the Kingdom, this will be something interesting about that game is because there's a new type of ability that creates many other abilities. So depending on how it's flushed out, this is called the feasibility. That dramatically increases at least the theoretical possibility for solving puzzles.

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