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#479 – Dave Plummer: Programming, Autism, and Old-School Microsoft Stories

Lex Fridman Podcast

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Developing AI for Classic Gaming: A Journey with Tempest

This chapter explores the hosts' experiences with C++ and assembly language, focusing on an AI project designed to play Atari's Tempest. They discuss the challenges of reverse-engineering the game, developing a Lua and Python application, and improving the AI's performance against human players.

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