
Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs
The AIAS Game Maker's Notebook
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Intro
This chapter delves into the complexities of narrative writing specifically for live service games, using Destiny 2 as a key example. It highlights the distinctions between writing for expansions and live service models, incorporating insights from theater, improvisation, and tabletop gaming experiences.
Transcript
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