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Deconstructor of Fun
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Woga's Strategy for Finding Success in Hybrid Casual Games
i went through this when i i worked at woga am. Woga made like education games and casual matching games as well as hidden object games. It just caused a very de focus company m that was chasing after so many different, widely different unicorn ideas. Even if you are building games in your corp competency as a studio, many will still fail. New game development in mobile is incredibly risky and is exhausting for talent.
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