The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers cover image

Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

00:00

Building a designer's toolbox from past games

Jesse shares an exercise cataloging games from childhood to extract mechanics and emotional effects useful for new designs.

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