The graphics fidelity was a necessary part because the block limitations in Wolfenstein what we had right there was was not enough. The variable floors and ceilings or the arbitrary angles in doom or the smaller foxhole blocks in Minecraft is then enough to open it up to just worlds of new capabilities. What is binary space partitioning trees? It was one of those things I had to make it faster there. And that was my intermediate step for a game called shadow caster. This was where I started with Epsilon problems and grappling with trigonometry and you know, until this point I hadn't really had to deal with so many numeric things.

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