5min chapter

Lex Fridman Podcast cover image

#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Wolfenstein - A Game Engine for RPGs?

The graphics fidelity was a necessary part because the block limitations in Wolfenstein what we had right there was was not enough. The variable floors and ceilings or the arbitrary angles in doom or the smaller foxhole blocks in Minecraft is then enough to open it up to just worlds of new capabilities. What is binary space partitioning trees? It was one of those things I had to make it faster there. And that was my intermediate step for a game called shadow caster. This was where I started with Epsilon problems and grappling with trigonometry and you know, until this point I hadn't really had to deal with so many numeric things.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode