
Double Fine Art Director, Lisette Titre-Montgomery
The AIAS Game Maker's Notebook
00:00
The Challenges of Humor Games
i think gaming is prilot, hopefully getting more warranted sace. We're taking ourselves less seriously, and we're not trying to make like the next scourse, easy movie. And maybe we're just all, you know, when to laugh a little bit and not take things so seriously. Ye. I think that we really do need more joy a lot of the stuff that we've been working on lately,. As well as focus on this concept of spending time with people, but like being able to express yourself. Also, i think that, like, right now is a really good time to be working on systems that are expressive - making space for just being as weird as you want
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