
0324: The Story of Battlebit Remastered with Max Fink (theliquidhorse)
Game Dev Unchained
00:00
The Story of a Game That Blows Up
When the project initially kicked off in January, 2022, we had like 20,000 people playing. That dropped down to 15,000 throughout the year. And then we had one final play test, which was one weekend long, except not only six hours, it was a full weekend on. We just peaked again with 87,000 people, which is insane. It's way more than we ever expected because we have been used to like 15,000 people.
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