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167: Desktop User Interfaces

Programming Throwdown

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Controversy surrounding Unity and Godot's diplomatic response

This chapter discusses the controversy surrounding Unity's pricing practices and the suggestion of using Godot as an alternative. It explores claims of flaws in Godot's ray tracing functions and highlights the diplomatic response of the person in charge of the Godot project. Additionally, the chapter delves into the creation of hooks for a scripting language in a core game engine and the concept of a BI application binary interface.

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