The idea here would be go back create another suction based game that is far easier so you don't have to worry about customers being disgruntled about the difficulty. The game would more resemble an analog game that's already out in the market like botch your corn hole and we'd just be creating basically a suction based version ofBotchYourCornHole. Now I think this could be a really interesting opportunity because botch or corn Hole are game styles that already have product market fit but it doesn't make sense for the plunge to be a meaningful business. To possibly get the business that big without raising any money it would probably take five to seven years minimum.
Episode 07: Clock it. It’s time to lay The Plunge to rest. Alex Lieberman (@businessbarista) closes the books on the backyard plunger game. Any entrepreneur knows, it’s not easy making the tough decision to end a business. You end up questioning your ability, your confidence, and your vision. But Alex is here to walk you through all of it and why it shouldn’t discourage you from your next venture.
Timestamps:
(01:54): When is it the right time to quit?
(05:20): Why didn’t The Plunge work
(09:52: What are the next moves?
(13:59): Lessons learned from this experience
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Alex Lieberman (@businessbarista)
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