Design is Everywhere cover image

The Emotional Design Behind Video Games

Design is Everywhere

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Creating Decision Trees in a Game?

When there's many different scenarios write and the players driving, does that just mean you're writing a lot more, and you're like branching into like, decision trees? I'm so curious if, like, your work flow in that case. So i've written, i've written a non linear stuff in it. It's, it's really theire multiple ways to do it. And it's important to make a game that can shipyee. It's a nojet ye not to get lost. An like op reading mea o. Ah, it it's become making that as you go through each scene,. tha you're not just considering what the character should be doing,

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