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Using Deep Learning for Computer Games?
We are using a on na auto and coder for the model itself. I would say it's not particularly exotic, though the model itself is kind of maybe what what people might expect. The interesting thing is that the neural networks are quite similar between one and two. They're both convolutional autoancoters. So we only train this model once on completely synthetic content that we have generated ourselves,. Then we apply it to more than 50 different computer games and professional applications. All can run using the same model.