The chapter explores the anticipation for a new 3D platformer Astrobot game that celebrates Sony properties, comparing it to Nintendo's Mario Odyssey and discussing the team's successful integration of Sony IPs into a beloved character. It delves into industry challenges such as long lead times and large budgets, advocating for a focus on smaller, quality games and shorter development cycles. The discussion also includes insights on ability and build crafting in a popular video game, introducing new exotic class items for unprecedented build possibilities, and speculates on the significance of the latest expansion in a major game's story arc.
Prince of Persia is back — again! For the second time this year, Ubisoft has released a new Prince of Persia game that shifts the series to a new genre. Rogue Prince of Persia is, as the name suggests, a roguelike. Built by the team that steered Dead Cells through its later updates, Rogue Prince of Persia builds on that game’s formula in clever ways. But! In a market full of killer games in this genre, where does this new one stand?
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