Roguelike Radio cover image

Episode 137: Book on Procedural Generation in Game Design

Roguelike Radio

00:00

High-budget PCG challenges and examples

The panel discusses AAA experiments, No Man's Sky, Starflight, Shadow of Mordor and lessons about scope and expectations.

Play episode from 40:51
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app