Game Dev Advice: The Game Developer's Podcast cover image

How to Successfully Pitch to Publishers, Learning to Script, the Importance of Sound Design, Chance Encounters, Doing Great Work, Being Calm, FMOD and More with Jeff Linville of Ritual Studios

Game Dev Advice: The Game Developer's Podcast

CHAPTER

The Future of Unity

It's a two horse race now. There's two out there, but just because you have an engine doesn't mean you can make a game like you have to use it. And I think I saw a really funny comparison on Twitter. It's like fighting over what engine different games use is like chefs fighting over. Which like cookware, which stainless steel pan they use. You know, it's like you got to be good to make something with it. But yeah, I don't know. I worry for, you know, copywriting and concept art and stuff. That stuff can get weird in the space and it's only going to get weirder,. Like five years.

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