
Building Desktop and Mobile Video Games with DragonRuby with Amir Rajan - RUBY 572
Ruby Rogues
00:00
Nintendo Switch Rendering Engine
I couldn't get it working on console primarily because there's an assumption that the executing process processes are PC, Mac and Linux. So what we ended up doing was like, okay, well, how can we make this cross platform? And our entry point was actually M Ruby. We took M Ruby as an initial starting point and then fleshed out that outer shell to make it work usable across all these different environments. One single code base will run everywhere. The beauty of it is that you write it on your machine.
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