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Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)

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The Essence of Gaming: Fun, Flow, and Design

This chapter examines the multifaceted definition of a game, differentiating it from toys and play while emphasizing active engagement. It highlights key principles that contribute to a good gaming experience and explores the interplay of disciplines like psychology in game design. The discussion further delves into gamification in software, focusing on user engagement, intrinsic motivation, and the importance of designing for fun.

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