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Raph Koster: Playable Worlds and the Metaverse - Interview

Naavik Gaming Podcast

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The Theory of Fun

Athereophon is a book about how to play games for fun. It was published in 1996 and has been updated several times since then. In the past decade or so, it's become increasingly popular with game designers. What are some things you would change from your original version of the book?

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