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Designer Notes 72: Harvey Smith

Designer Notes

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How Many People Played Dishonored Without Killing Anyone?

Liberty island became Kind of a blueprint I think For the whole game in a way, right? Because you confront it as a player and you realize you have these options And then eventually intuitively You intuit out that these options map to decisions you make in building your character or your ethical style. Whether you want to be sneaky or guns blazing because let's not forget plenty Plenty of people wanted to armor up Get explosives and just go in and fight the robots,. Right, there's nothing wrong with that eitherI was always curious to these games actually how Percentages kind of break down. Then on dishonored one we had just hired out of college this brilliant young guy dingo bacaba

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