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87: Fighting Words with Everybody House Games (Babble Royale)

Eggplant: The Secret Lives of Games

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The Importance of Language in Fantasy Games

I feel like over the years, I can't even count the number of times game designers or game players have imagined some fantasy game where you can craft your own spells and make things that nobody's ever seen before. That's what language is. You're casting spells and you're like, oh, I wonder if Al is a word,. And then it is, and then it kills someone. It's like Ursula K. Le Guin? Wizard of Earth's scene, right? Isn't the magic system in that game? Yeah, very language-based. Even the most elegant game is ridiculously dirty when you actually get down to it, Right? Go is the classic example of the

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