The game has to convey so much information because it's allowing you to do things that I just like straight up do not see in video games, and you need that space. So what we're looking at is like, there's a kind of like a D&D style chart of like, hey, here's your character and its weapon and like what its attack for steepens points are. In the upper right is a compass that shows you how to get around the world. And then there's this like little smiley faces letting you know like the system's defense and how much data you have left. It is, it's so much. This is if you opened up too many tabs
Look, we were gonna do Arkham Knights this week, but realized nobody wanted to hear an hour long dunkfest - join us as we pivot to talking about a bunch of good games, instead! With just a liiiiittle dunking for good measure.
Games discussed: Case of the Golden Idol, EverCrawl, Binding of Isaac, I Was A Teenage Exocolonist, Deadeye Deepfake Simulacrum, No Man's Sky
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!