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Moving Beyond Syntax: Lessons from 20 Years of Blocks Programming in AgentSheets by Alexander Repenning

Future of Coding

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Exploring Game Programming with Blocks

This chapter discusses the nuances of game programming through examples like Agent Cube's Flubby Bird and critiques the simplicity of the Pac-Man implementation. It emphasizes the importance of balancing educational tools for computational thinking while maintaining complexity and engagement, particularly in block-based coding environments like Scratch. The speakers reflect on the challenges of simplifying programming concepts and the potential risks of oversimplification in educational approaches.

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