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Moving Beyond Syntax: Lessons from 20 Years of Blocks Programming in AgentSheets by Alexander Repenning

Future of Coding

CHAPTER

Exploring Game Programming with Blocks

This chapter discusses the nuances of game programming through examples like Agent Cube's Flubby Bird and critiques the simplicity of the Pac-Man implementation. It emphasizes the importance of balancing educational tools for computational thinking while maintaining complexity and engagement, particularly in block-based coding environments like Scratch. The speakers reflect on the challenges of simplifying programming concepts and the potential risks of oversimplification in educational approaches.

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