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Artemis II Astronauts, AI Research Pause, Terra Nil Video Game. April 7, 2023, Part 2

Science Friday

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The Importance of Balance in a Level of Teranil

The team didn't want to make Teranil be like infinitely replayable, which is something a lot of other developers try to do with their games. So quite early on in the games design, we realized that if this was going to be a game about balance of ecosystems in a level of Teranil, you have to have wetlands and forests and feignbors all in the same landscape. Creating too much of one means that you can't use that space for another. And so it's very much part of the game's identity to be about balance. Being finite is kind of a natural extension of that idea. Infinite growth is not a goal. It would kind of undercut the philosophical

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