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The Binding Visic Is a Great Example of a Roguelike Procedural System
I think historically if you look at games I mean chess is pretty much constantly a really difficult decision so I mean it wouldn't that be an exception to what you just said yes but there are plenty of games that have constant difficult decisions. The binding visic does this absolutely brilliantly and all of those items change up the way the game plays significantly, he says. Edmund McMullen is that rogue roguelikes have been kind of hampered and certainly in his opinion and thinking about it I'm starting to agree have been hampered by the fact that they are designed by programmers not game designers. We're going to see a lot more people going hang on I can do it this way and doing some really