The Thomas Brush Show cover image

Why I Spend 14 Hours A Day Making My Indie Game

The Thomas Brush Show

00:00

Which Systems to Lock In First

Thomas advises locking in level design and core mechanics (controls, economy, movement) before polishing visuals, audio, or UI.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app