
Redfall: The Story Behind its Poor Launch - Kinda Funny Games Daily 06.01.23
Kinda Funny Games Daily: Video Games News Podcast
00:00
How to Monetize a Single Player Game
Halo Infinite, that was its biggest issue is the fact that it was just lacking in content. The flagship built to be a free to play live service thing and they couldn't keep up with it. I could see a future in which they put out a revamp version or the expanded version of that. But even when you do that, the ask then is support. These companies need to remember that short-term gains will not offset long-term losses stemming from long-term reputational damage. Lucid Dream writes in the conony blog: "Some question Microsoft's roadmap for the current generation"
Play episode from 18:37
Transcript


