2min chapter

Critical Role cover image

The Adventures of the Darrington Brigade

Critical Role

CHAPTER

LAUGHTER 14 - You Cannot Take Reactions This Turn

You cannot take reactions and you have to roll a D10 at the start of each round to determine your behavior. You don't move or take actions this turn. All right, so if you go ahead and make a wisdom saving throw, please. Uh oh. Fail.

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