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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

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The Rise of Shareware in Gaming

This chapter explores the evolution of the shareware model in the gaming industry, focusing on iconic titles like Wolfenstein, Doom, and Quake. It reminisces about the nostalgic player-developer relationship formed through shareware and highlights the challenges of early game development, including innovative collaborations and technical hurdles. The discussion also emphasizes the transformative impact of technological advancements on gameplay and the financial success of early games.

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