
Designer Notes 62: Josh Sawyer - Part 1
Designer Notes
Infinity Engines
i felt overwhelmed when i was builting my character and others. It's always a stressful experience to make one's choices about yo character before you've ever even head experienced the game, right? And so it's trying to kind of, like, mediate those expectations. I think with deadfire we have a better balance. If it becomes too pared down, if it becomes too stream lined, the feeling is goneth. The experience is kind of dulled in a way that, um, it subtracts.
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