
37 – Buckles – Interactive Fiction
Game Studies Study Buddies
00:00
Is Dungeons and Dragons Like This?
Buckles points out that these types of games, these sort of interactive narratives grow out of genre literature and genre conventions. She also corrects against the reader is in control narrative around interactive fiction. There's there it's using a vocabulary that is established for a certain subset or a certain demographic. And this allows them to push past the initial weirdness of whatever the hell is going on in adventure.
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