
96: Eavesdropping for Inspiration with Grace Bruxner (Frog Detective)
Eggplant: The Secret Lives of Games
I'll Wait Till They Stop. Yeah, I Wish I Could
"I don't view myself as much of a game designer. It's not my strength," he says. "For from detective two, like I sort of have this feeling of disappointment about a lot of the design choices that I made." He was disappointed by the town being just a circle and everything sort of being really linear. But then Tom came and he got the puzzle from the first game and he sort of made it, he fixed the puzzle essentially. but it meant that we had to change a lot of dialogue and a lot of gameplay. So added a lot of time to the game. And I think it's worth it because it's more of a actual puzzle rather than the second
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