
Kingdom Come: Deliverance 2 Is Now High on Our 2024 Wishlist – Unlocked 642
Unlocked
00:00
Balancing Profit and Story-driven Content in Video Games
The chapter dives into the trade-off between profit-driven decisions in multiplayer content and the development of story-driven experiences in games, using GTA 5 as a case study. It reflects on the absence of anticipated story DLC and the impact of in-game purchases on content creation. The speakers express disappointment and discuss the anticipation for future releases like GTA Six and comparisons with other highly awaited titles.
Transcript
Play full episode