
Adam Volker and Bohdon Sayre of Flight School Studio
The AIAS Game Maker's Notebook
00:00
The Best Tools to Unstick Yourself
Ike: "Energy begets energy. And what i have found the best tools to unstick myself, if i'm focusing on a piece of a work, is to keep moving" I feel like so much of game development is just about deciding what to keep and what to change, he says. The more complex your product becomes, the less you appreciate it as an effort that could not be made simpler.
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