
Retronauts Episode 404: Gravity Rush & Replicade
Retronauts
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The Gravity Rush Game Review
"It's always good to leave some mysteries from a story telling angle," he says. "I do like how grapting horse doesn't necessarily try to explain everything, even at the end of it all." The game was designed by people who saw zero point gravity gun in half life and were like, hum, what if you could do that to yourself? That's that kind of a, seems to be sort of an jumping off point for how this game was designed", adds O'Sato.
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