
Jesse Schell — Mastering Game Design, Unveiling the Secrets of Fun, and Exploring the Gamification of Life (#3)
Think Like A Game Designer
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Working in VR - What You Should Know
The default activity in most video games is to explore a space. That's normally sort of the base of what you do. And it's all about moving about a space and learning about that space. In VR, we don't yet have the capability to have you actually run thousands of feet in the game without it without being a problem. So the way I often put it is you're better off moving away from exploration as your key... If you can move towards manipulation as your foundational activity, picking up objects and doing things with them, that's what VR is good at.
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