2min chapter

Think Like A Game Designer cover image

Jesse Schell — Mastering Game Design, Unveiling the Secrets of Fun, and Exploring the Gamification of Life (#3)

Think Like A Game Designer

CHAPTER

Working in VR - What You Should Know

The default activity in most video games is to explore a space. That's normally sort of the base of what you do. And it's all about moving about a space and learning about that space. In VR, we don't yet have the capability to have you actually run thousands of feet in the game without it without being a problem. So the way I often put it is you're better off moving away from exploration as your key... If you can move towards manipulation as your foundational activity, picking up objects and doing things with them, that's what VR is good at.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode