
Into the Depths: Spelunky 2 - Part 3
Eggplant: The Secret Lives of Games
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Is Splunky a Good Game Design?
I think of anything spilky is, i guess it's like failing to somehow connect with people that they're making the mistakes. I think thre's also a discussion here aboutk the dangers of getting feedback. And so often feedback kind of gets to symptoms, and not much harder auses that you have to reverse engineer laterally. The one person's comedy is another person's tragedy. Ya, and it's very hard to get outside of your own context when you're playing a video game. That is what spelunki is about the corps of spilunke is i died. What if i didn't do this in that situation? What if i backed up and
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