
102. Elden Ring, Play-Testing, and Left-Footedness
Play, Watch, Listen
00:00
Game Design
Speedback. Msing that the game was responding to how you played, or your saying that it was enjoyable on multiple levels. The things they tell you will hapen will be ten % of what you actually need from them in time. That's his success is a designer. That's not mine as a player. But it feels a right as a player to have that. And that's, it's a realy intring. All these things come up when you're doing my play testing and and a design process,. It's so much dealing with some one subconscious as much as you are conscious.
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